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This project was completed in late 2022 and allowed us to finalize many previous tests on Blender in order to create a scene with a few small animations, depicting a level from the video game GoldenEye 64 on Nintendo 64. All objects were created in Blender, textured in Substance Painter and Photoshop, and the final rendering was done on Unreal Engine 5.0.3 using raytracing/pathtracing technology.


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